Use your alchemy skills to create potions to further help with your enchanting. If you’ve preferred to buy enchanted gear in the past and are looking to get into the craft yourself, check out 15 of the best enchantments for all of your gear! 15.
Enchanting offers the unique ability to fine-tune and upgrade your gear based on the specific stats you want to focus on. In Skyrim, the enchanting skill is extremely valuable if you put in the time and effort. If you chose not to be a dragonborn and you want to uninstall the mod, it’s best to run “Enable all word walls” right before uninstalling.Enchanting is one of the most rewarding ways to help your character become more powerful. You could try to fix it by disabling all word walls.
Don’t enable all word walls if you’ve already learnt any words, because that will bug the walls in the manner described above. You don’t need these options during normal gameplay. I don’t recommend using this feature after you’ve slain Mirmulnir.ĭisable/enable all word walls: For debugging reasons, mainly. Re-add Menu Power: Lets you bring up the menu again, so you can choose once more, if you’ve changed your mind. Dragons are not automatically enabled when you’re not a dragonborn, so use this option if you want them. Enable Dragons: Allows you to toggle random dragons at any time.
This mod comes with a basic config menu (SkyUI required to use the menu). This mod edits two quests: MQ104 (Dragon Rising) and MQKillDragon, along with some related scripts.
A patch for Freedom of Speech is not required. I don’t know of another mod that does that. This mod edits the base forms for word wall triggers and sounds. The Dragonborn patch extends the mod’s functionality to Dragonborn’s word walls and fixes an incompatibility relating to the MQKillDragon script. The Dawnguard patch extends the mod’s functionality to Dawnguard’s word walls and adds an experimental (untested) measure to stop Durnehviir from respawning and addressing the player when you’re not a dragonborn. Dragon Rising itself will be a little more streamlined. If you are not the dragonborn, all word walls are simply there for decoration, dragon corpses remain intact, and the main quest ends at Dragon Rising. If you are a dragonborn, all word walls are enabled as usual, you can absorb dragon souls, and the main quest will proceed normally. If you answer no, you do not get the perk, and the menu also disappears. If you answer yes, you are granted an invisible perk, and the menu disappears, never to be seen again (unless you use the Mod Configuration Menu – see below). Using this power brings up a simple question, asking you whether you want to be a dragonborn.
When you start a new game, or load an existing game for the first time after installing this mod, you will receive a lesser power called “Dragonborn Awakening”. Optional: SkyUI 3 or later (for the Mod Configuration Menu) If you choose not to be a dragonborn on that character, the visual and sound effects of the word walls you have already visited will become stuck on with no way to turn them off. If you have an existing character who has already learnt words of power, BE CAREFUL when installing this mod. This means that you can switch between “dragonborn” and “common peasant” characters, without having to change your mod load order.
The mod still lets you choose to be a dragonborn, if you so desire. In Your Shadow adds an in-game option to play without dragonborn powers, and to stop the main quest right after becoming thane of Whiterun, without any indication that the player is a dragonborn.